For RPG Maker XP on the PC, a GameFAQs message board topic titled 'Need a battle system script'.
Long overdue, this video showcases what I think are the most complete RPG Maker XP scripts. There are a number of other menu and battle scripts and scripts that create simple effects, I will link to a 'master list' including many of those at the end.
The ones showcased here are the ones that I think can be used to make a game feel truly unique. My next video will feature what I consider to be the best VXA scripts.
Songs by Aaron Kough Harvest Moon Toolkit - Pokemon Essentials - Tankentai SBS - Romancing Saga Battle System - Heightmaps-7 (3d map) - Mode 7 - Ar Tonelico Battle System - Moghunter Scripts (be sure to check out XAS) - Moonpearl's Workshop - GDU Master List.
MobiusCTB A FFX/FFT inspired battle system for RPG Maker XP Visit the RPG MAKER Forum post here: Release Notes v. 1.0 Initial Release v. 1.1 Customizable Turn Icons v. 1.2 Beastiary Expansion Added Introduction This script overhauls the default battle system and replaces it with a 'CTB' system similar to Final Fantasy Tactics and Final Fantasy X. Battlers now use their speed to charge up a hidden turn gauge, and when it's full, they get a turn immediately.
This causes turns to alternate in a semi-predictable order, making for a more strategic battle system. Features. Customizable 'charge rate' formula: you can use any stat to determine turn order and adjust it to fit your experience curve. Dedicated turn window so you'll always know whose turn is next. Weapons/Skills/Items can be set to boost/hamper speed when used, allowing you to create 'quick attack' skills that let the user act sooner or 'mega-death' skills that use up two turns. Designate specific enemies as 'bosses' which will give them a special icon.
Can customize turn icons on a per actor or per enemy basis. Customize the 'escape' term. Built-in 'scan' skill that's easy to set up and use. Optional expansion to add icons for states, removing the boring state text. Optional expansion to add a beastiary How to Use Download the zip file.
Import the EnemyIcons pictures into your project into the 'pictures' folder. Open the text file containing the script and copy/paste it into the script editor below all of the default scripts but above Main.
Can this do ? Leave on post on the forum, and I might just add the feature if it can't already do it. Credits and Thanks. MobiusXVI, author. TheRiotInside, for testing/feedback/suggestions. Mudkicker, for suggesting customizable turn icons License This script is licensed under the MIT license, so you can use it for both commercial and non-commercial games!
Check the included license file for the full text. Further, if you do decide to use this script in a commercial product, I'd ask that you let me know via a forum post or a PM.